An AbortController with .NET CancellationTokenSource features. It is an AbortController,
and controller.signal is a real AbortSignal: pass it to fetch, AbortSignal.any, streams,
timers and any other API that takes a signal.
True for every way an aborted operation fails: this library's
AbortError
, and any error
named AbortError or TimeoutError (the DOMExceptions that fetch, AbortSignal.timeout,
abortAfter and throwIfAborted produce).
@example
try {
awaitfetch(url, { signal: controller.signal });
} catch (error) {
if (isAbortError(error)) return; // cancelled or timed out
throw error;
}
isAbortError,
functionisTimeoutError(error:unknown):boolean
True if error is a timeout: a TimeoutError from abortAfter, timeout() or AbortSignal.timeout,
also when wrapped: Node core APIs (fs/promises, timers/promises, streams, events.once) reject with an
AbortError whose cause is the signal's reason.
An AbortController with .NET CancellationTokenSource features. It is an AbortController,
and controller.signal is a real AbortSignal: pass it to fetch, AbortSignal.any, streams,
timers and any other API that takes a signal.
Aborts after delay, like .NET's CancelAfter: calling it again replaces the previous schedule,
and Infinity / -1 / TimeSpan.infinite cancel it. The reason is a DOMException named
TimeoutError, as with AbortSignal.timeout. The timer never keeps the process alive, and delays
longer than 24.8 days work. Does nothing once aborted. Returns the controller, for chaining.
@throws ― RangeError for NaN, negative (other than -1) or non-numeric delays.
@throws ― Error if the controller was disposed.
abortAfter(
classTimeSpan
An immutable time interval, stored in milliseconds. Modeled on .NET's TimeSpan.
The controller's signal: a real AbortSignal, always the same object.
signal });
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
True for every way an aborted operation fails: this library's
AbortError
, and any error
named AbortError or TimeoutError (the DOMExceptions that fetch, AbortSignal.timeout,
abortAfter and throwIfAborted produce).
@example
try {
awaitfetch(url, { signal: controller.signal });
} catch (error) {
if (isAbortError(error)) return; // cancelled or timed out
throw error;
}
isAbortError(
var error:unknown
error)) throw
var error:unknown
error;
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
True if error is a timeout: a TimeoutError from abortAfter, timeout() or AbortSignal.timeout,
also when wrapped: Node core APIs (fs/promises, timers/promises, streams, events.once) reject with an
AbortError whose cause is the signal's reason.
isTimeoutError(
var error:unknown
error) ?'timed out':'cancelled');
}
controller.signal is a real AbortSignal, so fetch takes it directly. abortAfter returns the controller, so you can chain it. using disposes the controller at the end of the block, which clears the timer if the request finished first.
An AbortController with .NET CancellationTokenSource features. It is an AbortController,
and controller.signal is a real AbortSignal: pass it to fetch, AbortSignal.any, streams,
timers and any other API that takes a signal.
Aborts after delay, like .NET's CancelAfter: calling it again replaces the previous schedule,
and Infinity / -1 / TimeSpan.infinite cancel it. The reason is a DOMException named
TimeoutError, as with AbortSignal.timeout. The timer never keeps the process alive, and delays
longer than 24.8 days work. Does nothing once aborted. Returns the controller, for chaining.
@throws ― RangeError for NaN, negative (other than -1) or non-numeric delays.
@throws ― Error if the controller was disposed.
abortAfter(30_000);
// An idle timeout: every chunk pushes the deadline back.
Aborts after delay, like .NET's CancelAfter: calling it again replaces the previous schedule,
and Infinity / -1 / TimeSpan.infinite cancel it. The reason is a DOMException named
TimeoutError, as with AbortSignal.timeout. The timer never keeps the process alive, and delays
longer than 24.8 days work. Does nothing once aborted. Returns the controller, for chaining.
@throws ― RangeError for NaN, negative (other than -1) or non-numeric delays.
@throws ― Error if the controller was disposed.
abortAfter(30_000));
// Infinity (or -1, or TimeSpan.infinite) cancels the schedule.
Aborts after delay, like .NET's CancelAfter: calling it again replaces the previous schedule,
and Infinity / -1 / TimeSpan.infinite cancel it. The reason is a DOMException named
TimeoutError, as with AbortSignal.timeout. The timer never keeps the process alive, and delays
longer than 24.8 days work. Does nothing once aborted. Returns the controller, for chaining.
@throws ― RangeError for NaN, negative (other than -1) or non-numeric delays.
A linked controller aborts when its parent does, with the parent’s reason. Give it its own deadline too:
{
using
usingstep:EnhancedAbortController
step=
classEnhancedAbortController
An AbortController with .NET CancellationTokenSource features. It is an AbortController,
and controller.signal is a real AbortSignal: pass it to fetch, AbortSignal.any, streams,
timers and any other API that takes a signal.
EnhancedAbortController.createLinkedController<EnhancedAbortController>(this: new () => EnhancedAbortController, ...signals: Array<AbortSignal |null|undefined>): EnhancedAbortController
A controller that aborts as soon as any of signals aborts, with that signal's reason, like .NET's
CreateLinkedTokenSource. Aborting the linked controller does not affect the parents. Its listeners
on the parents are removed when it aborts or is disposed, so short-lived links on a long-lived parent
don't leak. undefined/null entries (optional signals) and EnhancedAbortSignal.none are skipped.
Aborts after delay, like .NET's CancelAfter: calling it again replaces the previous schedule,
and Infinity / -1 / TimeSpan.infinite cancel it. The reason is a DOMException named
TimeoutError, as with AbortSignal.timeout. The timer never keeps the process alive, and delays
longer than 24.8 days work. Does nothing once aborted. Returns the controller, for chaining.
@throws ― RangeError for NaN, negative (other than -1) or non-numeric delays.
An AbortController with .NET CancellationTokenSource features. It is an AbortController,
and controller.signal is a real AbortSignal: pass it to fetch, AbortSignal.any, streams,
timers and any other API that takes a signal.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Runs callback with the signal's reason when signal aborts, like .NET's CancellationToken.Register.
Works with any AbortSignal (from fetch, a framework, AbortSignal.timeout, ...).
If the signal has already aborted, the callback runs synchronously, now, and its exceptions
propagate to the caller of register().
Otherwise it runs once, as an abort event listener: an exception it throws is reported like any
event-listener exception (in Node, an uncaught exception), so handle errors inside the callback.
Call unregister() (or using) on the result when the guarded work finishes.
register(
constsomeSignal:AbortSignal
someSignal, () =>
constsocket: {
destroy(error?:Error):void;
}
socket.
functiondestroy(error?:Error):void
destroy());
constcontroller:EnhancedAbortController
controller.
AbortController.abort(reason?: any): void
The abort() method of the AbortController interface aborts an asynchronous operation before it has completed.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).