EnhancedAbortControlleris an AbortController (it extends it), and controller.signalis the native AbortSignal that AbortController creates. Nothing wraps it.
An AbortController with .NET CancellationTokenSource features. It is an AbortController,
and controller.signal is a real AbortSignal: pass it to fetch, AbortSignal.any, streams,
timers and any other API that takes a signal.
The controller's signal: a real AbortSignal, always the same object.
signalinstanceof
var AbortSignal: {
new ():AbortSignal;
prototype:AbortSignal;
abort(reason?:any):AbortSignal;
any(signals:AbortSignal[]):AbortSignal;
timeout(milliseconds:number):AbortSignal;
}
The AbortSignal interface represents a signal object that allows you to communicate with an asynchronous operation (such as a fetch request) and abort it if required via an AbortController object.
The controller's signal: a real AbortSignal, always the same object.
signal===
constcontroller:EnhancedAbortController
controller.
EnhancedAbortController.signal: EnhancedSignal
The controller's signal: a real AbortSignal, always the same object.
signal; // true: always the same object
const
constcombined:AbortSignal
combined=
var AbortSignal: {
new ():AbortSignal;
prototype:AbortSignal;
abort(reason?:any):AbortSignal;
any(signals:AbortSignal[]):AbortSignal;
timeout(milliseconds:number):AbortSignal;
}
The AbortSignal interface represents a signal object that allows you to communicate with an asynchronous operation (such as a fetch request) and abort it if required via an AbortController object.
The controller's signal: a real AbortSignal, always the same object.
signal,
var AbortSignal: {
new ():AbortSignal;
prototype:AbortSignal;
abort(reason?:any):AbortSignal;
any(signals:AbortSignal[]):AbortSignal;
timeout(milliseconds:number):AbortSignal;
}
The AbortSignal interface represents a signal object that allows you to communicate with an asynchronous operation (such as a fetch request) and abort it if required via an AbortController object.
The addEventListener() method of the EventTarget interface sets up a function that will be called whenever the specified event is delivered to the target.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
throwIfAborted(); // native: throws signal.reason once aborted
So it works everywhere a signal does: fetch, fs/promises, timers/promises, stream.pipeline, events.once, child_process, AbortSignal.any, database and HTTP clients.
An AbortController with .NET CancellationTokenSource features. It is an AbortController,
and controller.signal is a real AbortSignal: pass it to fetch, AbortSignal.any, streams,
timers and any other API that takes a signal.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The controller's signal: a real AbortSignal, always the same object.
signal.
EnhancedSignal.whenAborted: Promise<unknown>
Same as whenAborted(signal): resolves with the reason once the signal aborts.
whenAborted; // 'stop'
Signals you didn’t create (from fetch, a framework, AbortSignal.timeout) don’t have these properties. Use the standalone functions register and whenAborted, or the EnhancedAbortSignal helpers; they accept any AbortSignal.
The AbortSignal interface represents a signal object that allows you to communicate with an asynchronous operation (such as a fetch request) and abort it if required via an AbortController object.
Helpers for any AbortSignal, including ones you didn't create (fetch, frameworks, AbortSignal.timeout).
Every function returns or accepts real AbortSignals.
AbortSignal.any, skipping undefined/null (optional signals) and none. The native implementation
releases its links when the result is garbage-collected, so per-request use on a long-lived signal doesn't leak.
Helpers for any AbortSignal, including ones you didn't create (fetch, frameworks, AbortSignal.timeout).
Every function returns or accepts real AbortSignals.
EnhancedAbortSignal.
functiontimeout(delay:Delay):AbortSignal
AbortSignal.timeout that also accepts a TimeSpan, Infinity (returns none) and delays over 24.8 days.
Aborts with a TimeoutError; never keeps the process alive.
timeout(
classTimeSpan
An immutable time interval, stored in milliseconds. Modeled on .NET's TimeSpan.